
Oli Jay
CEO · Software + commercial
Software engineer / IoT. Built and launched software products. Techstars and commercial-founder experience.
Bronze Age
Pre-seed investor deck
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Pre-seed investor deck · 2026
Bronze Age is building a new kind of consumer electronics company for the AI era. Beautiful, intelligent products that work together, adapt to your life and put you in control. Powered by local-first AI, private by design, open by principle and built to last.
02The problem
Closed ecosystems limit choice
Cloud-based assistants raise privacy concerns
Fragmented services prevent a truly personal experience
Owning your own intelligence still largely means building it yourself.
Competitive landscape in A1.
03The opportunity
People already buy premium speakers, AI assistants and smart home technology. But getting everything to work together, privately and on your terms, still means compromise.
Beyond SonosSound that knows you.
Your own morning show with your music, news, interests and calendar.
Beyond AlexaIntelligence that stays private.
Ask personal questions without sending every conversation to the cloud.
Beyond AppleIntegration without lock-in.
Choose your own AI, voice, services and how everything works together.
Beyond DIYOwnership made simple.
Keep your data at home, upgrade your hardware and stay in control without technical expertise.
The opportunity is premium personal technology that works your way and is truly yours.

04Our first product
The beginning of a new family of personal technology.
Our first product combines beautiful sound, personal intelligence and private storage in one premium, upgradeable object.
Sound
Intelligence
Ownership
Longevity
05The experience
The Radio* starts with something people already do every day: listen. Music makes it immediately useful. Personalised programming and intelligent assistance make it more valuable over time.
Easy to adopt
A premium radio with immediate value, without needing to learn a new technology.
Built for daily use
Music, personalised content and useful everyday assistance create reasons to return.
A platform for more
Private memory, local AI and connected services lay the foundation for a wider family of products.
Entertainment is the entry point. Personal intelligence is the opportunity.
06Why now
Smaller, more capable AI models are making it possible to build products that understand and respond to their owners without relying on the cloud for every interaction.
5.3×
improvement in intelligence per watt for local AI, 2023–2025
Stanford University + Together AI
More capable
Useful AI workloads can increasingly run on consumer hardware.
More personal
Preferences and context can remain with the owner, allowing a product to become more useful over time.
More independent
Local intelligence can reduce cloud costs, improve responsiveness and keep essential features working without a subscription.
Detail and sources in A4.
Local for everyday intelligence. Cloud when it’s useful. The choice stays with the owner.
07Business model
Bronze Age starts with premium hardware customers own outright. Essential features are included, with no mandatory AI subscription. Future upgrades, optional services and new products create opportunities to grow.
The Radio*
~US$2,100
Unvalidated pricing hypothesis · USD, before tax
One premium, local-first product with core intelligence and features included.
Replaceable computing hardware can extend product life and create opportunities for future upgrade sales.
Pay-as-you-go cloud intelligence for additional capabilities. No subscription required for essential features.
A growing family of premium consumer electronics built around the same private, personal ecosystem.
08Unit economics
Our target launch price is ~US$2,100. Initial production costs are provisional, with lower unit costs modelled at higher manufacturing volumes.
| First 100 | 1,000 units | 10,000 units | |
|---|---|---|---|
| Target selling price | US$2,100 | US$2,100 | US$2,100 |
| Estimated landed cost | US$1,696 | US$1,467 | US$1,162 |
| Indicative gross margin | 19% | 30% | 45% |
Draft estimates from A2. Volume columns are sensitivity scenarios, not forecasts. Gross margins exclude acquisition, warranty, returns, support and software costs; compute and Airsound terms remain under review.

09First customers
The first customers are design-conscious buyers who value sound, materials, simplicity and products made to last. Some will be technically curious. Others will simply want an exceptional object that improves everyday life.
10Market
Bronze Age enters through premium home audio, then expands into the wider market for personal consumer electronics.
01
~580,000 households
Estimated UK households owning a Sonos smart speaker, a useful proxy for the premium-audio audience.
At ~US$2,100 per Radio*, reaching just 1% would represent 5,800 customers and US$12.2M in hardware sales.
02
~US$122B annually
Global consumer audio market, spanning speakers, headphones and personal listening products.
An established market for products where sound, design and everyday experience matter.
03
US$892B annually
Global consumer electronics retail sales in 2025.
The long-term opportunity is a new generation of premium, intelligent, personal products beyond audio.
One product to start. A consumer electronics brand to build.
11Progress
The hardware and core software have been demonstrated. The next challenges are a refined daily experience, production engineering and evidence of customer demand.
12Team
The founders have spent 5+ years building products together.

CEO · Software + commercial
Software engineer / IoT. Built and launched software products. Techstars and commercial-founder experience.

Industrial design + brand
Industrial design, CAD, materials and premium product presentation.

Electronics + systems
Electrical + software engineer. Smart-home experience. Designed Bronze Age’s electronics and PCB architecture.

Audio & manufacturing adviser
Founder/CEO of Airsound; ~30 years in consumer audio. Advising on acoustics, DFM, suppliers and production ramp.
Our next hire will be sales and marketing.
13The plan
Q4 2026 – Q1 2027
20 paid orders
ProvesPeople will pay
Q1 – Q2 2027
Ready to build
ProvesIt can be made
Q2 – Q3 2027
10–20 homes
ProvesA daily habit
Q4 2027
100 by Christmas
ProvesThe economics
Q1 2028
Runway continues past delivery: measure the cohort, refine the product and prepare the case for further production.
Christmas 2027 is a target, subject to financing, certification and manufacturing readiness; steps overlap. Daniel Fletcher supports acoustics, DFM, suppliers and production ramp throughout. Detail in A3.
From a working prototype to 100 paying UK homes: the first evidence of a repeatable premium hardware business.

14The ask
The funding will support production engineering, manufacturing readiness and the first 100 customer deliveries, followed by the evaluation of customer retention and the economics of further production.
US$1M
Pre-seed
US$5M
Post-money
18
Months
US$25K committed · seeking a lead.
Round goals
Indicative allocation
Product + engineering
Electronics, software, AI, acoustics, thermals, production engineering
Production + first units
Prototypes, suppliers, manufacturing, QC and inventory
Demand + customer acquisition
Reservations, paid orders, demonstrations, launch, reviewers and CAC experiments
Compliance + operations
Certification, security, privacy, legal, insurance, overhead and contingency
Bronze Age · Manchester · hello@the-bronze-age.com
Pages A1 to A4
Detail and sources behind the deck.
A1Competitive landscape + market
Competitive comparison
The gap Bronze Age addresses
Premium audio, personal intelligence, everyday ease of use and meaningful ownership in one product. The Radio* is designed to be immediately useful as a radio, then more valuable as personal context builds, without requiring customers to manage infrastructure or accept a mandatory AI subscription.
Launch market context (not TAM)
The UK has 28.6 million households. That figure is launch geography only, not an addressable market. The near-term focus is a smaller, premium UK audience that values design, sound, simplicity and products built to last.
Expansion (future opportunity)
Additional customer groups, international markets and product categories depend on proving demand, retention and production economics with the first cohort. We are not presenting penetration rates, market sizes or revenue forecasts for those expansions.
UK households: ONS, 2024. Launch context only (A4).
A2Detailed unit economics
| Bill of materials, per unit (USD) | 100 | 1,000 | 10,000 |
|---|---|---|---|
| Custom PCB (DSP, mics, amplifier) | 92 | 88 | 85 |
| Power supply | 50 | 40 | 30 |
| Acoustics (drivers, enclosure, fabric) | 180 | 130 | 95 |
| Body (3D print to 1k; moulding at 10k) | 150 | 150 | 20 |
| Aluminium panel, knob and buttons | 57 | 43 | 39 |
| Boot storage (256 GB NVMe) | 30 | 25 | 20 |
| Airsound licence (provisional) | 67 | 56 | 48 |
| Assembly and test (England) | 120 | 80 | 60 |
| Packaging and logistics | 70 | 55 | 45 |
| Compute (Jetson Orin NX 16GB, provisional) | 880 | 800 | 720 |
| Estimated landed cost | 1,696 | 1,467 | 1,162 |
| Indicative hardware gross margin | 19% | 30% | 45% |
Draft estimates only; dashed figures are provisional. Target retail US$2,100. Margins exclude acquisition, warranty, returns, support and software. Jetson and Airsound terms under review. Storage is for OS, product and personal memory, not NAS.
A3Detailed roadmap
Q4 2026 to Q1 2027
Q1 to Q2 2027
Q2 to Q3 2027
Q4 2027
Q1 2028
Every phase retires a specific risk. Daniel’s experience informs DFM, supplier selection, sourcing, QA and production ramp; it does not imply that manufacturing is solved or that final assembly moves from England.
A4Sources + assumptions